#master
Telegrill
you can create pkt by setting a pkt name on worldserver.conf and play around wit…
Sail_
Oct 10, 2026 · 15:39
I asked about the log files from the original server. )))
Max
Oct 10, 2026 · 15:40
No one is gonna share their sniffs with you
Max
Oct 10, 2026 · 15:40
You are gonna have to sniff yourself
Max
Oct 10, 2026 · 15:40
Mostly because of personal information
jackpoz
What are you planning to do with it ?
Sail_
Oct 10, 2026 · 15:52
implement the Midnight starter chain
Max
Oct 10, 2026 · 15:52
Yeah I mean you can sniff it yourself then 😄
Fabian
Oct 10, 2026 · 15:55
sniff as long as you can :zuccwater:
Shauren
Oct 10, 2026 · 17:10
wtf blz, https://www.wowhead.com/news/all-melee-swings-cause-phantom-damage-to-health-bars-in-midnight-383363, what is this vibe
After the "fake damage" issues in Murder Row, players have now discovered a massive bug where all melee swings deal "phantom damage," causing players to briefly appear more dead than in reality.
ModoX
Oct 10, 2026 · 17:11
new feature
GlitterFartz
Oct 10, 2026 · 17:11
Hey guys, any guides available on contributing to TC by fixing quests and such? I'm currently bumbling around trying to make sense of the packet dumps I'm generating with WPP but I'm kind of lost as to how to put that all together, how to use debug commands ingame to test, how the SQL database is structured, etc.
GlitterFartz
Oct 10, 2026 · 17:12
Trying to figure out the process for capture > parse > fix > test.
Shauren
wtf blz, https://www.wowhead.com/news/all-melee-swings-cause-phantom-damage-to-h…
Telegrill
Oct 10, 2026 · 17:40
props to whoever implemented that
Telegrill
Oct 10, 2026 · 17:41
:kek: bfa vibes with lower ilvl having a higher damage ceiling towards higher ilvl ones
Telegrill
Oct 10, 2026 · 17:41
what a mess it was, lovely
Shauren
wtf blz, https://www.wowhead.com/news/all-melee-swings-cause-phantom-damage-to-h…
jackpoz
Oct 10, 2026 · 17:51
is it only me or that wowhead itself is also AI ?
Shauren
Oct 10, 2026 · 17:51
yes
Shauren
Oct 10, 2026 · 17:51
it is indeed ai
Max
Oct 10, 2026 · 17:53
Heh?
Max
Oct 10, 2026 · 17:53
Where?
Max
Oct 10, 2026 · 17:56
None of our articles are written with AI 😛
jackpoz
Oct 10, 2026 · 17:57
"our" articles ?
Max
Oct 10, 2026 · 17:57
Yes?
Max
Oct 10, 2026 · 17:58
I am a contractor for wowhead? 😛
Max
Oct 10, 2026 · 17:58
A lot of people tried saying that the writers use AI for their posts
Max
Oct 10, 2026 · 17:58
But they don't
Max
Oct 10, 2026 · 17:58
Hell that shit's even forbidden
Max
Oct 10, 2026 · 17:58
😂
jackpoz
Oct 10, 2026 · 18:01
I checked some older posts at https://www.wowhead.com/author/Squishei , that heading style doesn't really happen that often
Max
Oct 10, 2026 · 18:01
It is used quite a few times or it's simply new styling 😄
jackpoz
Oct 10, 2026 · 18:01
New AI styling 😄
Max
Oct 10, 2026 · 18:02
:Sleepy:
jackpoz
Oct 10, 2026 · 18:02
Well, that's the way it makes it look anyway
jackpoz
Oct 10, 2026 · 18:02
In case you are interest in feedback from readers, Mr Contractor
Max
Oct 10, 2026 · 18:03
:Shrug:
Telegrill
Oct 10, 2026 · 18:10
Max has been on wowhead for quite some time now thogh
Max
Oct 10, 2026 · 18:11
Yeah like a good 5/6 years :lul:
Shauren
Oct 11, 2026 · 20:22
hmmmmmmm
Shauren
Oct 11, 2026 · 20:22
suspicious trigger npc
Shauren
Oct 11, 2026 · 20:22
feels like a placeholder
Shauren
Oct 12, 2026 · 20:24
@Max im lazy, any uf changes in 12.1.5? (almost nothing in other packets)
Max
Oct 12, 2026 · 20:24
WowCSEntityFragment shift +1 to CGObject and ends at first Tag entry, don't think there are any UF changes
Shauren
Oct 12, 2026 · 20:30
meh, that means i need another fragment enum in wpp
Shauren
Oct 12, 2026 · 20:30
such pain
Shauren
Oct 12, 2026 · 20:40
fuck this shit being all over the internet
Shauren
Oct 12, 2026 · 20:41
age verification bs
Max
Oct 12, 2026 · 20:42
:lul:
Max
WowCSEntityFragment shift +1 to CGObject and ends at first Tag entry, don't thin…
Shauren
Oct 14, 2026 · 18:37
unluck, there seem to be changes
Shauren
Oct 14, 2026 · 18:37
in PlayerInitiativeComponent_C
Max
Oct 14, 2026 · 18:38
Oh
Shauren
Oct 14, 2026 · 18:39
or PlayerHouseInfoComponent
Shauren
Oct 14, 2026 · 18:40
i only looked at wpp parse, either way housing, not cgobject
Shauren
Oct 14, 2026 · 18:57 (edited)
huh, so it is PlayerInitiativeComponent indeed, there is a new bit after changesmask that determines if the
Houses set should be sent in create mode (this is on top of the create/update selection inside!, wtf)
Max
Oct 14, 2026 · 19:12
Oh, that is what I saw in 1.60.1 😄
Shauren
Oct 14, 2026 · 19:21
you were looking at housing in 1.60?
Max
Oct 14, 2026 · 19:21
No
Max
Oct 14, 2026 · 19:21
Something new in UnitData iirc
Shauren
Oct 14, 2026 · 19:22
so it depends on type (being a set) and not field or flag?
Max
Oct 14, 2026 · 19:22
It's for Map only it seems
Shauren
Oct 14, 2026 · 19:23
that housing thing is a set
Shauren
Oct 14, 2026 · 19:23
not a map
Max
Oct 14, 2026 · 19:23
Oh
Shauren
Oct 14, 2026 · 19:23
and the other maps (like traits) dont get it
Telegrill
Oct 14, 2026 · 19:23
what exactly gives the clue it's a set?
Max
Oct 14, 2026 · 19:23
I mean there is one on a map in 1.60.1
Max
Oct 14, 2026 · 19:24
Simply the container type Tele
Telegrill
what exactly gives the clue it's a set?
Shauren
Oct 14, 2026 · 19:24
that only 1 value is sent, not a key+value?
Telegrill
Oct 14, 2026 · 19:24
oh
Telegrill
Oct 14, 2026 · 19:24
okay, makes sense :thinkge:
Telegrill
Oct 14, 2026 · 19:24
i'm still learning okay
Max
Oct 14, 2026 · 19:25
Ye, on map in update 😄
Telegrill
Oct 14, 2026 · 19:25
scripting comes naturally, but reading diabolical language is still hard
Shauren
Oct 14, 2026 · 19:25
is that map gated by some flag like owner or anything else? in 1.60, i mean
Max
Oct 14, 2026 · 19:25
Yes
Telegrill
Oct 14, 2026 · 19:27
at some point we'll end up with 6 attributes per field
Shauren
Oct 14, 2026 · 19:27
i was going to ask if other Owner fields also have this bit tied to them
Telegrill
Oct 14, 2026 · 19:27
:6303_monkaSTEER:
Shauren
Oct 14, 2026 · 19:27
but they are all primitives, they dont have create/update
Shauren
Oct 14, 2026 · 19:41
ok its the same mechanic as in playerdata for questlog
Shauren
Oct 14, 2026 · 19:41
and my initial impl was wrong, its linked to flag, not to field or type
Max
Oct 14, 2026 · 19:42
Makes sense
Shauren
Oct 14, 2026 · 19:42
because in player its applied to questlog, questsessionquestlog (both have same type) AND the quest log index map
Telegrill
Oct 14, 2026 · 19:44
so they do tell apart between party sync quests logs and your own quest logs?
Max
Oct 14, 2026 · 19:45
What
Telegrill
Oct 14, 2026 · 19:45
questsession is party sync related
Max
Oct 14, 2026 · 19:46
Yes there is no change regarding that
Max
Oct 14, 2026 · 19:46
Lol
Shauren
Oct 14, 2026 · 19:46
its been like that since day 1
Max
Oct 14, 2026 · 19:47
^
Telegrill
Oct 14, 2026 · 19:47
i might have to look at that again
Telegrill
Oct 14, 2026 · 19:48
:thinkge:
Max
Oct 14, 2026 · 19:48
You literally implemented it
Telegrill
Oct 14, 2026 · 19:49
It was so dense I can't think properly
Telegrill
Oct 14, 2026 · 19:50
ah yes, I remembe



