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Telegrill you can create pkt by setting a pkt name on worldserver.conf and play around wit…
Sail_ Oct 10, 2026 · 15:39
I asked about the log files from the original server. )))
Max Oct 10, 2026 · 15:40
No one is gonna share their sniffs with you
Max Oct 10, 2026 · 15:40
You are gonna have to sniff yourself
Max Oct 10, 2026 · 15:40
Mostly because of personal information
Sail_ h, anyone have a pkt?
jackpoz Oct 10, 2026 · 15:51
What are you planning to do with it ?
jackpoz What are you planning to do with it ?
Sail_ Oct 10, 2026 · 15:52
implement the Midnight starter chain
Max Oct 10, 2026 · 15:52
Yeah I mean you can sniff it yourself then 😄
Fabian Oct 10, 2026 · 15:55
sniff as long as you can :zuccwater:
Fabian sniff as long as you can :zuccwater:
Sail_ Oct 10, 2026 · 15:56
Thanks, guys!
Shauren Oct 10, 2026 · 17:10
After the "fake damage" issues in Murder Row, players have now discovered a massive bug where all melee swings deal "phantom damage," causing players to briefly appear more dead than in reality.
ModoX Oct 10, 2026 · 17:11
new feature
GlitterFartz Oct 10, 2026 · 17:11
Hey guys, any guides available on contributing to TC by fixing quests and such? I'm currently bumbling around trying to make sense of the packet dumps I'm generating with WPP but I'm kind of lost as to how to put that all together, how to use debug commands ingame to test, how the SQL database is structured, etc.
GlitterFartz Oct 10, 2026 · 17:12
Trying to figure out the process for capture > parse > fix > test.
Shauren wtf blz, https://www.wowhead.com/news/all-melee-swings-cause-phantom-damage-to-h…
Telegrill Oct 10, 2026 · 17:40
props to whoever implemented that
Telegrill Oct 10, 2026 · 17:41
:kek: bfa vibes with lower ilvl having a higher damage ceiling towards higher ilvl ones
Telegrill Oct 10, 2026 · 17:41
what a mess it was, lovely
Shauren wtf blz, https://www.wowhead.com/news/all-melee-swings-cause-phantom-damage-to-h…
jackpoz Oct 10, 2026 · 17:51
is it only me or that wowhead itself is also AI ?
Shauren Oct 10, 2026 · 17:51
yes
Shauren Oct 10, 2026 · 17:51
it is indeed ai
Max Oct 10, 2026 · 17:53
Heh?
Max Oct 10, 2026 · 17:53
Where?
jackpoz Oct 10, 2026 · 17:56
big red (or pick your color) flag: "why does this matter" as heading
image.png
Max Oct 10, 2026 · 17:56
None of our articles are written with AI 😛
jackpoz Oct 10, 2026 · 17:57
"our" articles ?
Max Oct 10, 2026 · 17:57
Yes?
Max Oct 10, 2026 · 17:58
I am a contractor for wowhead? 😛
Max Oct 10, 2026 · 17:58
A lot of people tried saying that the writers use AI for their posts
Max Oct 10, 2026 · 17:58
But they don't
Max Oct 10, 2026 · 17:58
Hell that shit's even forbidden
Max Oct 10, 2026 · 17:58
😂
jackpoz Oct 10, 2026 · 18:01
I checked some older posts at https://www.wowhead.com/author/Squishei , that heading style doesn't really happen that often
image.png
Max Oct 10, 2026 · 18:01
It is used quite a few times or it's simply new styling 😄
jackpoz Oct 10, 2026 · 18:01
New AI styling 😄
Max Oct 10, 2026 · 18:02
:Sleepy:
jackpoz Oct 10, 2026 · 18:02
Well, that's the way it makes it look anyway
jackpoz Oct 10, 2026 · 18:02
In case you are interest in feedback from readers, Mr Contractor
Max Oct 10, 2026 · 18:03
:Shrug:
Telegrill Oct 10, 2026 · 18:10
Max has been on wowhead for quite some time now thogh
Max Oct 10, 2026 · 18:11
Yeah like a good 5/6 years :lul:
Shauren Oct 11, 2026 · 20:22
hmmmmmmm
Shauren Oct 11, 2026 · 20:22
suspicious trigger npc
Shauren Oct 11, 2026 · 20:22
image.png
Shauren Oct 11, 2026 · 20:22
feels like a placeholder
Shauren Oct 12, 2026 · 20:24
@Max im lazy, any uf changes in 12.1.5? (almost nothing in other packets)
Max Oct 12, 2026 · 20:24
WowCSEntityFragment shift +1 to CGObject and ends at first Tag entry, don't think there are any UF changes
Shauren Oct 12, 2026 · 20:30
meh, that means i need another fragment enum in wpp
Shauren Oct 12, 2026 · 20:30
such pain
Shauren Oct 12, 2026 · 20:40
fuck this shit being all over the internet
Shauren Oct 12, 2026 · 20:40
image.png
Shauren Oct 12, 2026 · 20:41
age verification bs
Max Oct 12, 2026 · 20:42
:lul:
Max WowCSEntityFragment shift +1 to CGObject and ends at first Tag entry, don't thin…
Shauren Oct 14, 2026 · 18:37
unluck, there seem to be changes
Shauren Oct 14, 2026 · 18:37
in PlayerInitiativeComponent_C
Max Oct 14, 2026 · 18:38
Oh
Shauren Oct 14, 2026 · 18:39
or PlayerHouseInfoComponent
Shauren Oct 14, 2026 · 18:40
i only looked at wpp parse, either way housing, not cgobject
Shauren Oct 14, 2026 · 18:57 (edited)
huh, so it is PlayerInitiativeComponent indeed, there is a new bit after changesmask that determines if the Houses set should be sent in create mode (this is on top of the create/update selection inside!, wtf)
Max Oct 14, 2026 · 19:12
Oh, that is what I saw in 1.60.1 😄
Shauren Oct 14, 2026 · 19:21
you were looking at housing in 1.60?
Max Oct 14, 2026 · 19:21
No
Max Oct 14, 2026 · 19:21
Something new in UnitData iirc
Shauren Oct 14, 2026 · 19:22
so it depends on type (being a set) and not field or flag?
Max Oct 14, 2026 · 19:22
It's for Map only it seems
Shauren Oct 14, 2026 · 19:23
that housing thing is a set
Shauren Oct 14, 2026 · 19:23
not a map
Max Oct 14, 2026 · 19:23
Oh
Shauren Oct 14, 2026 · 19:23
and the other maps (like traits) dont get it
Telegrill Oct 14, 2026 · 19:23
what exactly gives the clue it's a set?
Max Oct 14, 2026 · 19:23
I mean there is one on a map in 1.60.1
Max Oct 14, 2026 · 19:24
Simply the container type Tele
Telegrill what exactly gives the clue it's a set?
Shauren Oct 14, 2026 · 19:24
that only 1 value is sent, not a key+value?
Telegrill Oct 14, 2026 · 19:24
oh
Telegrill Oct 14, 2026 · 19:24
okay, makes sense :thinkge:
Telegrill Oct 14, 2026 · 19:24
i'm still learning okay
Max Oct 14, 2026 · 19:25
Ye, on map in update 😄
Telegrill Oct 14, 2026 · 19:25
scripting comes naturally, but reading diabolical language is still hard
Shauren Oct 14, 2026 · 19:25
is that map gated by some flag like owner or anything else? in 1.60, i mean
Max Oct 14, 2026 · 19:25
image.png
Max Oct 14, 2026 · 19:25
Yes
Telegrill Oct 14, 2026 · 19:27
at some point we'll end up with 6 attributes per field
Shauren Oct 14, 2026 · 19:27
i was going to ask if other Owner fields also have this bit tied to them
Telegrill Oct 14, 2026 · 19:27
:6303_monkaSTEER:
Shauren Oct 14, 2026 · 19:27
but they are all primitives, they dont have create/update
Shauren Oct 14, 2026 · 19:41
ok its the same mechanic as in playerdata for questlog
Shauren Oct 14, 2026 · 19:41
and my initial impl was wrong, its linked to flag, not to field or type
Max Oct 14, 2026 · 19:42
Makes sense
Shauren Oct 14, 2026 · 19:42
because in player its applied to questlog, questsessionquestlog (both have same type) AND the quest log index map
Telegrill Oct 14, 2026 · 19:44
so they do tell apart between party sync quests logs and your own quest logs?
Max Oct 14, 2026 · 19:45
What
Telegrill Oct 14, 2026 · 19:45
questsession is party sync related
Max Oct 14, 2026 · 19:46
Yes there is no change regarding that
Max Oct 14, 2026 · 19:46
Lol
Shauren Oct 14, 2026 · 19:46
its been like that since day 1
Max Oct 14, 2026 · 19:47
^
Telegrill Oct 14, 2026 · 19:47
i might have to look at that again
Telegrill Oct 14, 2026 · 19:48
:thinkge:
Max Oct 14, 2026 · 19:48
You literally implemented it
Telegrill Oct 14, 2026 · 19:49
It was so dense I can't think properly
Telegrill Oct 14, 2026 · 19:50
ah yes, I remembe