#🥶・335
Snowcraft
Jun 19, 2026 · 00:02
I'll stick 'em in a custom never-active event for now, just so I have them if I need them.
Snowcraft
Jun 19, 2026 · 00:09
I'll probably end up making a custom zone script to handle them on a case by case basis as I develop my custom version of the zone.
Npc
Jun 19, 2026 · 07:52
Guys! Regarding Achievement, I need to add it to dbc/Achievement.dbc on the server and also in the Achievement.dbc client.
1
Nobuemon
Jun 19, 2026 · 11:49 (edited)
well yes, if the client doesnt know something it wont display it best case scenario
Npc
Jun 21, 2026 · 16:59
Guys, tell me how to make a teleport in Naxxramas with Expansion = 0
Nobuemon
Jun 21, 2026 · 22:19
you cant, its the same map as wotlk and 40 man shares the 10 man difficulty id. You would have to adjust the level and tuning of every npc and spell, spawn the cauldron wmo in epl and add a trigger npc to teleport players when they got near
BatFan_Attic
Jun 21, 2026 · 23:02
what would I put for the realmlist in which I have an alternate computer that I want to play on. but I want people outside of the network to be able to play
BatFan_Attic
Jun 21, 2026 · 23:02
do I just set my own realm list to 127.0.0.1?
BatFan_Attic
Jun 22, 2026 · 00:28
how do i manually set my mysql version
BatFan_Attic
Jun 22, 2026 · 00:28
we are running a older version of mysql for a tera server. but cmake required 8.0 for the mysql finder
BatFan_Attic
Jun 22, 2026 · 00:39
found it
BatFan_Attic
Jun 22, 2026 · 00:57
Make Error at dep/mysql/CMakeLists.txt:22 (target_link_libraries):
The link interface of target "mysql" contains:
MySQL::MySQL
but the target was not found. Possible reasons include:
There is a typo in the target name.
A find_package call is missing for an IMPORTED target.
An ALIAS target is missing.,
,
,
Generating done (1.7s) man
BatFan_Attic
we are running a older version of mysql for a tera server. but cmake required…
Zymus
Jun 22, 2026 · 01:23
Is upgrading mysql not an option?
Zymus
Is upgrading mysql not an option?
BatFan_Attic
Jun 22, 2026 · 01:30
no, tera server only compat with 5.7
BatFan_Attic
Jun 22, 2026 · 01:30
thats why I trying to manually set it but idk how
Zymus
Jun 22, 2026 · 01:33
I'm not an expert, but that might get freaky. If I recall, cmake basically asks different components "What version are you?". So if cmake runs, and it says 8.0 or whatever, that's because that binary is reporting that version. To trick it, you might have to figure out some way to get the binary to lie. Maybe you could downgrade the version of mysql installed to 5.7? Or did you upgrade for some particular reason?
Zymus
Jun 22, 2026 · 01:35
Oh wait, I misread what you said, you have an older version but cmake wants a higher one.
Zymus
Jun 22, 2026 · 01:37
I've never heard of tera server, but something seems weird. If their server requires that version, I would imagine their build process would look for that version, or provide it as is.
BatFan_Attic
Jun 22, 2026 · 02:07
nvm
BatFan_Attic
Jun 22, 2026 · 02:07
just found out
BatFan_Attic
Jun 22, 2026 · 02:07
5.7 is SO OLD
BatFan_Attic
Jun 22, 2026 · 02:07
it counts as an entirely different software
BatFan_Attic
Jun 22, 2026 · 02:07
so i can load it AND 8.4
Darner
Jun 22, 2026 · 18:35
Just asking in case this has been figured out a long time ago: What would be the process to making say, Blood Elf be able to play as Warrior?
Ovahlord
Jun 23, 2026 · 04:37
client modding
Darner
Jun 23, 2026 · 05:08
darn, ok
stoneharry
Jun 23, 2026 · 10:17
Add a new UI button, update DBCs, update hardcoded game data tables in the emulator, done.
Darner
Jun 23, 2026 · 14:59
Dont have to make any models or anything?? When i did some preliminary searching i found old outdated guides for azeroth core that said i'd have to make or supply ripped models for the chosen race and class to pull from or i'd get missing textures.
Ovahlord
Jun 23, 2026 · 15:31
Classes are just a number. New races would be another topic
Darner
Jun 23, 2026 · 15:52
Yeah i thought so, but my bro who i talk with about this stuff said it wouldnt work if we just turned on access to warrior for blood elf
stoneharry
Jun 23, 2026 · 15:55
It's not a lot of work to add an existing class to an existing race
stoneharry
Jun 23, 2026 · 15:55
In fact, there used to be patches floating around for all races being allowed to be all classes
Darner
Jun 23, 2026 · 16:07
I lack the experience to get this done, would it be a trouble to ask someone to make a patch for me then?
BatFan_Attic
Jun 23, 2026 · 16:09
the arac patch I was looking at was labeled broken for new trinity core versions. and was made for azeroth core
Darner
I lack the experience to get this done, would it be a trouble to ask someone to …
1
Ovahlord
Jun 23, 2026 · 16:11
that is a perfect moment for you to get active and learn it. This will give you some nice initial experiences and will allow you to approach more complex emulation thingies eventually
Ovahlord
that is a perfect moment for you to get active and learn it. This will give you …
Darner
Jun 23, 2026 · 16:27
i'm really bad at learning by doing, i usually take a finished example and work my way back to figure this stuff out. ;;
stoneharry
Jun 23, 2026 · 16:28
Never been easier to learn than now, you can bounce questions against AI.
Darner
Jun 23, 2026 · 16:29
yeah, that's true i guess. really only trying to get the access classes thing, i don't have any big plans.
Darner
Jun 23, 2026 · 16:29
Darner
Jun 23, 2026 · 16:29 (edited)
usually most of my work i do for the server is noggit map work
Darner
Jun 23, 2026 · 16:29
and a few sql entries
Darner
i'm really bad at learning by doing, i usually take a finished example and work …
Ovahlord
Jun 23, 2026 · 16:31
excuses, get on with it
stoneharry
Add a new UI button, update DBCs, update hardcoded game data tables in the emula…
Darner
Jun 23, 2026 · 19:36
Can you expand on this??? I've just been staring at sheets like a dumbass for the past 3 hours making zero progress
Darner
Can you expand on this??? I've just been staring at sheets like a dumbass for th…
stoneharry
Jun 23, 2026 · 19:38
Can you expand on your question and what you have and have not tried?
Darner
Jun 23, 2026 · 19:39
I've tried editing data tables for awhile now, i admittedly got pretty side tracked for awhile making zero progress with getting any of the various classes to unlock so i decided to try and make a human warrior swap to horde as a workaround instead but hit a dead end there too after messing around with flags and stuff
Darner
Jun 23, 2026 · 19:40
I wish i could explain better what all i've been doing but im just..genuinely stupid.
Darner
Jun 23, 2026 · 19:40
And have goldfish memory
Darner
Jun 23, 2026 · 19:40
Just been messing with a lot of values in general
Darner
Jun 23, 2026 · 19:40
And at one point had to restart the whole thing from scratch cause i made what felt like a fatal error
stoneharry
Jun 23, 2026 · 19:54
Well, until you an articulate a better question, we cannot really help. Nobody is going to do it for you. But if you can pin point exactly what you don't understand or where to look, that's the point at which people usually jump in and help.
Zymus
Jun 23, 2026 · 19:55
Are you following a guide or anything? Or maybe you could list how you've tried to break down the problem, what you tried, and what the results were
Darner
Jun 23, 2026 · 21:04
batfan is working on it with me, he can explain it better probably
BatFan_Attic
Jun 23, 2026 · 21:58
We are trying to get a draenei to not hit trolls for existing and vice versa. because even after setting flag to force peaceful in sql it didn't do anything
BatFan_Attic
Jun 23, 2026 · 22:02
we set them to friendly via commands too so they aren't attacked themselves
Zymus
Jun 26, 2026 · 00:44
Was there any 4th of July event in 335? If not, any rough ideas on how to implement one? Like, a basic firework effect on a timer?
Zymus
Was there any 4th of July event in 335? If not, any rough ideas on how to implem…
Bench
Jun 26, 2026 · 12:07
There was, don't know if it's implemented on TC already
RL615
Jun 27, 2026 · 21:49
What about Cinco de Mayo?
RL615
Jul 04, 2026 · 17:27
Crane
Jul 06, 2026 · 13:04
@ShaurenThe quest https://www.wowhead.com/wotlk/quest=12237/flight-of-the-wintergarde-defender isn't working as intended; while aura 34873 is applied to the gryphon, it isn't applied to the player. I can only fly with the gryphon if I cast the aura on myself first and then summon the gryphon.
Is it scripted in a specific way?
Shauren
Jul 06, 2026 · 13:05
its not supposed to be applied to player at all
Shauren
its not supposed to be applied to player at all
Crane
Jul 06, 2026 · 13:06
Because I can't fly using the "grab" ability I can only do it if I cast the aura on myself.
Crane
Jul 06, 2026 · 13:08
Target unit has 2 auras:
id: 34873 [Fliegen] effmask: 1 charges: 0 stack: 1 slot 255 duration: -1 maxduration: -1 [passive] caster: creature GUID Full: 0xF150006A7A0005FA Type: Vehicle Entry: 27258 Low: 1530
id: 48365 [Greifenkommandant von Wintergarde] effmask: 5 charges: 0 stack: 1 slot 0 duration: 885740 maxduration: 900000 caster: player GUID Full: 0x0000000000000003 Type: Player Low: 3
Shauren
Jul 06, 2026 · 13:11
actually
Shauren
Jul 06, 2026 · 13:11
didnt we talk about this quest already in the past?
Shauren
didnt we talk about this quest already in the past?
Crane
Jul 06, 2026 · 13:12
No, that was a different one.
Shauren
Jul 06, 2026 · 13:12
no, it was this one
Shauren
no, it was this one
Crane
Jul 06, 2026 · 13:14
I don't recall that. Back then, I was talking about the quest where you get flown to the other quest giver by gryphon.
Crane
Jul 06, 2026 · 13:15
Crane
Jul 06, 2026 · 13:16
This is about the quest https://www.wowhead.com/quest=12237/flight-of-the-wintergarde-defender
Shauren
Jul 06, 2026 · 13:16
no, the other one doesnt have a vehicle you control
Shauren
Jul 06, 2026 · 13:16
theres only 1 in wintergarde
Shauren
no, the other one doesnt have a vehicle you control
Crane
Jul 06, 2026 · 13:18 (edited)
Yes, you spawn the vehicle using an item. I can sit on it and not fly, but I can just walk around on it.
Shauren
Jul 06, 2026 · 13:21
its the CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE thing
Shauren
its the CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE thing
Crane
Jul 06, 2026 · 13:24
my gryphon sql:
INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `spell_school_immune_mask`, `flags_extra`, `ScriptName`, `StringId`, `VerifiedBuild`) VALUES (27258, 0, 0, 0, 0, 0, 24472, 0, 0, 0, 'Wintergarde Gryphon', '', 'vehichleCursor', 0, 75, 75, 2, 35, 0, 1, 1.14286, 1, 0, 0, 2000, 2000, 1, 1, 1, 0, 2048, 0, 0, 1, 0, 0, 0, 0, 0, 44, 0, 0, '', 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 64, '', NULL, 12340);
Shauren
Jul 06, 2026 · 13:25
it will work with flags_extra 576
Shauren
it will work with flags_extra 576
Crane
Jul 06, 2026 · 13:28
Lol, yeah, that works. But a quick question about that flag: what exactly does it do? Just in case I run into a similar problem sometime.
Shauren
Jul 06, 2026 · 13:30
it prevents turning off flight when a flying creature stands on ground and prevents re-enabling flight when creature goes in air and prevents turning on/off swimming flag when in water
Shauren
it prevents turning off flight when a flying creature stands on ground and preve…
Crane
Jul 06, 2026 · 13:35
Ah, thanks a lot for the information; that will help me with future errors. I had never actually modified the template since there was no reason to and I had tried various scenarios, but I hadn't thought of that flag.
Tosty
Jul 07, 2026 · 07:00
Would putting the Rate.Rest settings to 0 completely disable rested XP?
JudgeFae
Jul 14, 2026 · 19:17 (edited)
Are there ports or versions of the major azerothcore modules for trinitycore, like
1) stat mods to weaken instances monsters to be soloable vs. Or buffing the player character while instanced
2) aoe looting
3) personalized xp management for players
4) auto learn spells
JudgeFae
Jul 14, 2026 · 19:17
Idk if there's anyone working on a module system for trinity but if not, is there a consensus against making such a system?
Shauren
Jul 14, 2026 · 19:24
i know 1 definitely exists as a patch you can find somewhere
jackpoz
Jul 14, 2026 · 21:26
some are tracked at https://github.com/TrinityCore/TrinityCoreCustomChanges/wiki
Crane
Jul 15, 2026 · 11:35
@Shauren Do we know by now what this flag does? https://github.com/TrinityCore/TrinityCore/blob/7f3d43b7c8dd1bbb413d7acbd057e58e9d048a8f/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp#L84
Shauren
Jul 15, 2026 · 12:12
its some legacy vanilla deprecated stuff, "plus mob"
Shauren
Jul 15, 2026 · 12:12
Shauren
its some legacy vanilla deprecated stuff, "plus mob"
Crane
Jul 15, 2026 · 13:07
I discovered that unk6 and unk15 have something to do with swimming; if these flags aren't set, my sea creatures drop to the ground like a sack of potatoes, even though they have the standard swim flag.
I compared this with existing NPCs and saw that flag on all the mobs.
Shauren
Jul 15, 2026 · 13:09
unk6 doesnt
Shauren
Jul 15, 2026 · 13:10
15 was renamed 7 years ago
Shauren
Jul 15, 2026 · 13:10
its CAN_SWIM
Shauren
15 was renamed 7 years ago
Crane
Jul 15, 2026 · 13:12
OK, I thought this flag was enough: UPDATE
creature_template movement SET Swim = 1 WHERE `CreatureId ...
stoneharry
Jul 15, 2026 · 13:42
I recently discovered that clearing the unit field flags also causes a creature to sink
Shauren
Jul 15, 2026 · 13:48
this is all well known to us, Unit::CanSwim is a copypaste of a function inside client to determine if swim should be allowed
jackpoz
Jul 15, 2026 · 15:24
I did a whole PR about that
jackpoz
Jul 15, 2026 · 15:25
with crabs
jackpoz
Jul 15, 2026 · 15:25
Changes proposed:
Add UNIT_FLAG_SWIMMING to Creatures that can enter water when in combat
Fix creatures with Swim creature_movement_template but without UNIT_FLAG_SWIMMING flag not sticking to the...
Voxstrasza
Jul 17, 2026 · 00:51 (edited)
hey guys i'm trying to implement an ambient event via SAI, lady alistra (ebon hold) vs cenarion scout (summoned from a thing alistra casts). i have the sniffs, i have the factions correct (lady alistra = 2050, cenarion scout = 994) but because they are inherently neutral to each other i can't get alistra to attack the druid at all. per the sniff data it's actual attacks, corroborated by combat logs
Voxstrasza
Jul 17, 2026 · 00:51
if anyone can point me in the right direction it'd be greatly appreciated
