#🥶・335-wotlk
Ovahlord
Sep 21, 2026 · 15:43
and you're even lucky - we just had a fresh db release 2 weeks ago so you don't even need to update it
Snowcraft
Sep 21, 2026 · 15:44
Apparently it doesn't. I happened to download a fresh last week to try find the original data from something I fucked... so it's good to know that's latest.
Snowcraft
Sep 21, 2026 · 15:44
Neither items 33978 or 34028 (the two faction versions) appear in NPC_vendor at all.
Shauren
Sep 21, 2026 · 15:45
wowhead comments say removed from the game
Snowcraft
Sep 21, 2026 · 15:45
They were not removed in WotLK. >_>
Snowcraft
Sep 21, 2026 · 15:45
OIh, so it was.
Shauren
Sep 21, 2026 · 15:45
the comment i was looking at had 3.2.0 tag
Shauren
Sep 21, 2026 · 15:46
yeah, that one
Ovahlord
Sep 21, 2026 · 15:47
so not a bug, it's a feature
Snowcraft
Sep 21, 2026 · 15:47
The mounts are not in Coren's loot table either though.
Shauren
Sep 21, 2026 · 15:48
look at the lfg bag reward
Ovahlord
Sep 21, 2026 · 15:48
ye, mounts and special items are usually dropping from the holiday lfg reward item
Snowcraft
Sep 21, 2026 · 15:48
Ah.
Snowcraft
Sep 21, 2026 · 15:48
They're the bag reward, fair enough.
Shauren
Sep 21, 2026 · 15:49
is the bag even a thing in wotlk?
Ovahlord
Sep 21, 2026 · 15:49
I think yes
Ovahlord
Sep 21, 2026 · 15:50
cata never changed that - only updated item levels in 4.1.0
Snowcraft
Sep 21, 2026 · 15:50
Item 54535. It's there.
Shauren
Sep 21, 2026 · 15:51
yeah, so its that
Snowcraft
Sep 21, 2026 · 15:52
Okay, I just need to go fuck with the LFG dungeon DBC then so my people can actually access it.
Advocaite
Sep 25, 2026 · 03:24
https://www.youtube.com/watch?v=yH4yK6pWqtI
getting there
Just a sneak peak at the clients progress full multiplayer dungeons working,everything working quite nice. there is so many small additions to the client its massive
#worldofwarcraft #wotlk #wotlkclassic #typescript #threejs #programming
Ovahlord
Sep 25, 2026 · 03:56
Can't wait for the dmca
Advocaite
Sep 25, 2026 · 04:33
the client uses nothing of theres and you must bring your own assets
GamerCreador
Sep 25, 2026 · 14:48 (edited)
Hello 👋
Question, this issue was never fix?
GamerCreador
Sep 25, 2026 · 14:48
Description boss Can not be killed by any form, in time to use .die they will also come back to life Expected behaviour Normal end of the battle and the appearance of Akama Steps to reproduce the p...
GamerCreador
Sep 25, 2026 · 14:49 (edited)
I have some users in the Spanish community with the same problem.
jackpoz
Sep 26, 2026 · 12:12
Do you have a diff from TC or a branch on github ?
jackpoz
Do you have a diff from TC or a branch on github ?
Crane
Sep 26, 2026 · 12:14
No, I don't have a direct TC fork; I have the TCeluna fork.
Crane
Sep 26, 2026 · 12:15
@jackpozFeel free to test the script and then submit a PR.
jackpoz
Sep 26, 2026 · 12:22
Ah you reformatted it too 😛
Crane
Sep 26, 2026 · 12:34
With reference to issue https://github.com/TrinityCore/TrinityCore/issues/27562
Crane
@GamerCreadorReplace this .cpp file with the other one; this ensures the boss di…
GamerCreador
Sep 27, 2026 · 23:55
Hey! thanks for the fix, I will try tomorrow 👍
Raven
never seen such interesting icon composition, feels hacky coming from blizz
cymek
Sep 28, 2026 · 08:54
3.3.5 ?
cymek
3.3.5 ?
Ovahlord
Sep 28, 2026 · 09:08
Obviously, yes. That's the battle.net protocol which was about to replace the traditional Grunt protocol
cymek
Sep 28, 2026 · 09:15
yeah I mean... that was introduced in 3.3.5, no? or 3.3.3
cymek
Sep 28, 2026 · 09:15
it was a recent addition
cymek
Sep 28, 2026 · 09:15
it's normal it's not as polished as it could be
Ovahlord
Sep 28, 2026 · 09:26
Even if not - this window usually never shows up so why should they care if it looks great?
cymek
Sep 28, 2026 · 09:35
programmer mindset
cymek
it's normal it's not as polished as it could be
Raven
Sep 28, 2026 · 09:51
Most of bnet UI in 12340 is polished, that was the only oddity I noticed. They could have used that triangle or cog alone, both look perfect on their own 😂
Shauren
Sep 28, 2026 · 10:55
that icon is used in 1 more place in the ui
Shauren
Sep 28, 2026 · 10:55
its also displayed on the popup that shows then auction house is disabled
Raven
Most of bnet UI in 12340 is polished, that was the only oddity I noticed. They c…
cymek
Sep 28, 2026 · 12:31
I thought you meant the design on the friends list. that looks bad. the static dialog doesn't look bad, although the spacing is a bit off. the icon doesn't look bad.
jaydee2k
Sep 29, 2026 · 13:41
Hi, compiled my first core since 5 years or so and was pleasantly surprised by the status of the localized quest tables. Seems to me that they are almost complete?! German specifically had a lot of quest rewards text missing back then and now seems like everything is there. How was that possible? Because of Blizzards official classic branch?
Crane
Sep 29, 2026 · 14:08
@GamerCreadorGo ahead, but have fun now you can kill the boss. 😉
Crane
Oct 02, 2026 · 14:13 (edited)
Hey Shauren, I’d like to discuss something specifically the Vault of Archavon raid and the open world Wintergrasp battleground.
I’ve fixed a number of things that TC hasn't implemented yet, as well as some missing elements needed to make the experience truly Blizzlike.
only if you have time
Xenphis
Oct 02, 2026 · 15:27 (edited)
I think that you can publish a draft and discuss about it on the draft. It allow to keep a trace and have an archive for the future or others projects. (Just a personal opinion. I often research GitHub discussions when I do research on blizz behaviors)
Xenphis
I think that you can publish a draft and discuss about it on the draft. It allow…
Crane
Oct 02, 2026 · 15:33
The code is still incomplete because there are one or two bugs in it; furthermore, there is another bug, and I’d like to know where that part is declared.
Srzm
Oct 03, 2026 · 23:02
Surely your project is a fork of the TC repo? You could post the relevant branch for VoA or WG, describe the bugs and people interested could help and search for it with you. 🙂
Srzm
Surely your project is a fork of the TC repo? You could post the relevant branch…
Crane
Oct 05, 2026 · 08:14 (edited)
@Srzm
My server now has these fixes:
The code for Voa has been scripted; Voa is now connected to Wintergrasp in a "Blizzlike" manner, and various bugs have been fixed.
* Only the team that won can visit the raid.
* VoA closes no later than 5 minutes before a battle begins and the bosses turn to stone. As well as a boss emote announcing that the instance is closing.
* Shortly before time runs out, all players are teleported out of the raid.
* "Blizzlike" would be 15 minutes before the start of a fight, but since everyone can set their own time in the config, it is calculated dynamically.
* The bug causing the teleportation of vehicles from the fortress has been fixed by me.
* Fortress walls are restored immediately after the victory in Wintergrasp.
* It is not possible to enter the raid while the battle is in progress. Also, entering the raid is no longer possible starting five minutes beforehand. To achieve this, the teleport area trigger was removed, and a C++ area trigger script was written to manage the entire process.
* In the event of a wipe while the battle is in progress, the player can return to the instance and resurrect, but is immediately teleported out of the raid afterward.
* Boss spells have been adjusted, including Koralon's spell; the bosses now cast spells differently, distinguishing between 10-player and 25-player modes.
Osna
Oct 06, 2026 · 22:23
can anyone shed some light on what is BoundingRadius
Osna
Oct 06, 2026 · 22:23
and how is it calculated with CombatReach? if at all
Nobuemon
Oct 06, 2026 · 23:35
CombatReach is the distance (+5 default) at which a mob can melee and be hit by melee. BoundingRadius is the model bounds (for collision) and select circle radius
Nobuemon
CombatReach is the distance (+5 default) at which a mob can melee and be hit by …
Osna
Oct 08, 2026 · 11:52
does BoundingRadius have any part in AoE range checks?
Osna
Oct 08, 2026 · 11:53
im trying to figure out the formula of AoE range
Shauren
Oct 08, 2026 · 12:00
no
Shauren
Oct 08, 2026 · 12:00
all range checks are done using CombatReach
Shauren
Oct 08, 2026 · 12:00
(if applicable, sometimes its just raw range without any CombatReach boost)
Osna
does BoundingRadius have any part in AoE range checks?
Ovahlord
Oct 08, 2026 · 12:07
Bounding is only relevant for reposition checks (most npc move backwards when you step into their boundaries
Ovahlord
Oct 08, 2026 · 12:07
NYI on TC
Shauren
Oct 08, 2026 · 12:09
not even then
Shauren
Oct 08, 2026 · 12:10
boundingradius is much larger than combatreach, theres no way that makes any sense in that context
Shauren
Oct 08, 2026 · 12:10
or maybe not
Shauren
Oct 08, 2026 · 12:10
its only sometimes like that
Ovahlord
Oct 08, 2026 · 12:13
There is a static flag that controls it (to disable it. Many large mobs use it)
Jorbes A
Oct 10, 2026 · 12:36
Who has a link to clone 3.3.5?
Jorbes A
Who has a link to clone 3.3.5?
Jinnai
Oct 10, 2026 · 12:42
You should start here
https://trinitycore.info/
Documentation for the TrinityCore MMORPG framework
Jorbes A
Oct 10, 2026 · 12:45
That I know.
Ovahlord
Oct 10, 2026 · 12:45
then you also know that you have to read that wiki as it contains all information you need
Jorbes A
Oct 10, 2026 · 12:47
I don't remember the name of the link to clone it.
Jorbes A
Oct 10, 2026 · 12:48
It started with the letter c.
Ovahlord
Oct 10, 2026 · 12:48
it is in the wiki.
⌇⌇-ⲈⲦⲈꓤⲚⲒⲦⲨ-⌇⌇
Oct 10, 2026 · 14:07
hello gamers
where do i find a Release for 335a x32 and linux
I have an old rig T2050 (Duo Core) 2GB RAM & 256Gb storage i am willing to use as a home server
Ovahlord
Oct 10, 2026 · 14:08
you are not going to run Trinity on such hardware
⌇⌇-ⲈⲦⲈꓤⲚⲒⲦⲨ-⌇⌇
Oct 10, 2026 · 14:14
I shall :c
⌇⌇-ⲈⲦⲈꓤⲚⲒⲦⲨ-⌇⌇
Oct 10, 2026 · 14:14
i did when i was far younger
Shauren
Oct 10, 2026 · 14:19
well, people did run tc on rpi
Shauren
Oct 10, 2026 · 14:20
we also dont do releases you if you manage to compile it for your target pc, you can try using it
⌇⌇-ⲈⲦⲈꓤⲚⲒⲦⲨ-⌇⌇
Oct 10, 2026 · 14:22
i'll see what can be done
the x32 is a huge bottleneck and i'll be trying to get rid of it ASAP
Npc
Oct 14, 2026 · 01:11
Friends, what about Trinitycore and Raid Finder? I understand they're not available by default.
jackpoz
Oct 14, 2026 · 05:06
Check the wiki on that repo
dolphin
Oct 15, 2026 · 17:51
I’ve been finding a few mobs in the old world who spawn completely underground - a few yards at most, but enough that a vanilla client can’t see or target them. My bot client was able to, which is how I’ve found them. I’m gonna have it record what it finds and verify it at the end, then maybe submit a PR to fix them.
dolphin
Oct 15, 2026 · 17:51
So far I’ve found a Kolkar in the Barrens and a croc in Wetlands
Npc
Oct 16, 2026 · 20:25
Can I use https://github.com/TrinityCore/TrinityCoreCustomChanges/tree/3.3.5-base_patch to add the rest to ./server\scripts\Custom
jackpoz
Oct 16, 2026 · 20:56
you don't need base patch to add any of those
jackpoz
Oct 16, 2026 · 20:56
but you will most likely have merge conflicts that you need to fix
Npc
Oct 16, 2026 · 20:58
I thought it was like in azerothcore
Npc
Damn, these branches are so outdated.😢
thunder
Oct 16, 2026 · 21:26
Thats not always a bad thing trust me
jackpoz
Oct 16, 2026 · 21:40
let's see if I can fix that







